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Past projects.
(please: all content
Copyright ŠVolant Systems, Inc. 1998-2008)
Pick and place
handler
This customer needed to
"productize" a piece of test
equipment they had recently purchased the
manufacturing rights to. Designed originally
in Japan, and though mechanically excellent,
the controls as well as the user interface,
needed to be re-designed. Developed in less
then 4 months, this machine exceeded 3000uph
(a significant achievement at the time).
Precision Die
Sort Machine
Our customer wanted to
pick semiconductor die smaller than 10 mils,
from an expanded film frame to as many as 72
different sort bins, at over 1200uph. This
system was designed for small die and because
of it's precision, was also suited for MCM
die stacking die. We were responsible for
optical, electronic and software design.
Die Sort machine
with integrated inspection
This Die Sort machine
will autoload wafers, align them, and then
pick to a carousel. This carousel places the
die under two cameras so that they can be
inspected - top and bottom. Good die are
placed to tape. This machine was designed to
handle CSPs (chip scale packages) and other
small die. One pc controls the entire machine
with throughput greater than 3000 uph. This
system uses 15 axes of simultaneous motion
and uses our vision system for component
alignment.
Load/Unload/Sort
Machine for Flash Memory Production Line
This machine loads Flash
Memory ICs into Tester Pods so that they can
be programmed and tested. On the pods'
return, the pod's barcode is read and the
pod's test results are requested from a test
database and parts sorted into as many as 12
output trays. Some of these trays
automatically stack as they they are filled
or emptied. Components optical inspection is
also performed. This simulation was done
prior to actual hardware design to determine
throughput, efficiency and error handling.
This machine has almost 32 axes of
simultaneous motion, as well as uses two
different vision systems for alignment and
inspection.
Simulation Tools
We had realized for some
time, that rapid development of products did
not really proceed until hardware in place.
But it usually took several months before the
first hardware prototype was operational
(even as much as a year). So we designed a
hardware description language that afforded 6
degrees of freedom, implemented a 3D engine
and UI to it. These two simulations were used
to test and debug our simulator. The first
was a loader simulation and it was developed
to identify mistakes in a pick and place
algorithm, so as to preclude collisions
between the two SCARA-styled robots. The
second, a simulation of a Cincinnati Milacron
styled robot, was an exercise to test how the
3D engine would handle the tolerance error
"stack up". This 3D simulation
engine allows software, developed for the
simulation, to be used in the delivered
application - a valuable addition to our set
of tools for rapid application development.
Past Products
Include:
Contact Angle system for
surface energy measurements (VB C++)
Low-cost semiconductor die inspection system
(VB C++)
Industrial Vision PCI Video Board
(VB,VC,Win32)
Pattern recognition and Blob analysis
(VB,C++,Win32)
Semiconductor Prober Tester Interface
(VB,C++,Win32)
Power Control interface for Telecom Burn in
oven
Power Supply Tester (C,WinCE)
Radio-controlled Duck decoy (yes; really!)
Control Software for Die stacker
(Automation,VB,C++)
Control Software for BGA Sort
(Automation,VB,C++)
Control Software for Die Sort
(Automation,VB,C++)
Control Software for CSP/Die Sort
(Automation,VB,C++)
HVAC Predictive Steam Control Unit (AVR ASM)
Biometric research project (Plastics, AVR
C/ASM)
Pick and Place 64 site programmer (C VB
Win32)
LED Flare (Plastics, Hdw/software, thermal
design)
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